Ultimate admiral dreadnoughts pitch and roll. #6. Ultimate admiral dreadnoughts pitch and roll

 
 #6Ultimate admiral dreadnoughts pitch and roll  ==v1

but surely there is a. Capped ballistic for both shells, super heavy, tube powder 2 and TNT 4. Has anybody else had trouble correcting for high pitching moments on some of the later US hulls? I'm seeing pitch numbers of between 30%-40% on pretty reasonable-looking designs with high main belt and deck armor, minimal extremity armor, good layout. I tend to keep them around 20-35. How do you you minimize the pitch and roll of a ship? even though my ships have a 0% weight offset they have large values for pitch and roll. - CLs; DDs I will use Barbettes, light shells, reduce shells and will be careful in choosing the propellant and bursting charge to keep the ammo detonation and flashing fire chance to a minimum. What is the best speed for accurate broadside main gun fire? I'm guessing flank is the worse but is slow more stable than half? Does this game even take that into consideration. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. WOTS is a bit better at the strategic level. I am running 1. You. Ultimate Admiral: Dreadnoughts. That is why we do not see secondaries bigger than 6". And im just getting ships with 40 percent roll or pitch. Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasThe interaction of ships with waves is now more characteristic depending on the weight offset, pitch/roll, beam/draught options chosen for their design. land based air strikes. 5. Community. What does this mean? I like building and designing ships. 9 million instead of $5. Spotting mechanics finalization and various otherEven with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Adjusting weight offset via end-armor can dramatically increase pitch and therefore not help so much with accuracy. But im not a naval engineer. Also being this forward, the weight save will also be beneficial to pitch instability. 9" +20% barrel on the fore and 16. What does this mean? I like building and designing ships. Ultimate Admiral: Dreadnoughts. There is no tutorial on this. You arrange all the weight around the center, symmetrically, so everything is perfectly balanced, as it should be. But im not a naval engineer. Pitch and roll is about weight distribution. Larger, heavier torpedo launchers (x4 or x5) train slower and slower. von Schweinehund Dec 31, 2022 @ 1:09am. The new thing was the OOB showed the BC as "Mars (R)", and I am curious. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. One was hit three times by 12 inch shells. Ultimate Admiral: Dreadnoughts. 8K subscribers Subscribe 1. #4. Noted that you can save designs. Luckily in Ultimate Admirals Dreadnought your ship does not capsize, but Roll and Pitch will affect your guns, especially once you reached a certain level flooding. Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasHow do you you minimize the pitch and roll of a ship? even though my ships have a 0% weight offset they have large values for pitch and roll. I am running 1. Following this, the tips from this beginner’s guide will have new players quickly become master strategists in Ultimate Admiral:. just to clarify, ever bit of weight you add on the ship off center adds to pitch or roll. Sometimes a lot, maybe 10 minutes. We are absolutely excited with what we are making. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. I am running 1. 6% chances to hit early CLs and TBs 2. Make sure you only have the 1 save file and its name is Save_0. Ultimate Admiral: Dreadnoughts work in progress. Before you take on the dangerous waters of. These mechanics used to be understandable. Ultimate Admiral: Dreadnoughts. 8. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. There are many variables that come to play in UA:D, and all of them are. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Many times in the campaign, especially with TB and DDs early. As an example here’s my recreated King. Either im missing something on how to correct pitch or its bugged. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Belt- 12/6/6. 7 Range 10k 2x2 9" 2x2 6" 8x1 3" 6x2 3" 6x2 2" CA4-Pitch 14. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Recently I've been finding that adding some central belt armor and deck armor helps balance out pitch and roll, which is more useful for my light ships than the actual armor. - High efficicency comes from having adequate funnel capacity for the air needed by the engines. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. The weight of tower can have. It also feels like EVERYTHING affects it. Make the turns in the game weekly instead of monthly. 000 tons (or what is written there) there. Pitch and roll refer to the ship moving left / right and front/back (I think those terms are respectively reversed to the definition I gave). We are absolutely excited with what we are making. 1. What does this mean? I like building and designing ships. But im not a naval engineer. Ultimate Admiral: Dreadnoughts. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Twice in my current campaign, the US has been unable to complete a Naval Invasion, Kyushu, after ten turns and more than enough tonnage, campaign was completed, the game informs me sorry, you lost. About This Game. 1. Drop one or two of the light cruisers and it is do-able. Torpedo Boats. 150,000 tons surely not enough for a 100,000 ton port. At 25km range you will have-. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Thanos could explain them despite being an idiot. Is there something I am missing when creating the ships?- Dynamic aim factors adjusted to be even more dynamic, following the changes in pitch/roll factors that are more important now according to ship design. What does this mean? I like building and designing ships. There is no tutorial on this. Taskmaster Challenge 12h April 2022 ‘Wanna Bet?’ Year: 1924Range: 25,000mNation: Admiral’s ChoiceEnemy Nation: Admirals ChoiceOur forces: 1 Battleship or Bat. Ultimate Admiral: Dreadnoughts. 8K subscribers Subscribe 1. Accuracy can be annoying at times. There is no tutorial on this. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Darrick Carter. In this tutorial video I show you how to build ships that are balanced in terms of their cost and performance for the campaign - as well as how to make sure. rrobes Jan 12, 2022 @ 3:59pm. you have a good answer already. Ultimate Admiral – Dreadnoughts: my Streams on Twitch: Admiral: Dreadnoughts. Ships lost with all hands. Turrets, guns, armor, shells, propellant, and everything else is universal and any differences are just aesthetic. my game just wont work and will not show an HUD during battles, it wont let me complete missions. So in conclusion these are my CA4 and CA5 stats. -Adjust the beam/draft sliders. The ultimate trick is keeping all your weight center of the ship and down low. The 1890-1965 covers too much of pre and post dreadnought era causing constant requests for carriers, glide bombs, missiles, and land. Even I i were to balance out the fore/aft weight, that roll and pitch stability are going to be ass with all that weight on the broadsides and so far on the ends. Either im missing something on how to. and people immediately pop up on the forums saying "I COULDN'T SHOOT NUCLEAR WEAPONS AT B-52s WHILE IN A LEFT BARREL ROLL FIVE SECONDS AFTER. You've gotta have Eagle eyes to notice these things unless you meticulously check absolutely everything on every patch, which you will never. UA:D is better tactically. the AI after they separated belt armor into Fore, Mid, and Aft sections resulted in the AI having a strange. 1 Range 15k 2x2 9" 4x1 5" 4x2 4" 8x1 3" 2x2 2"Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. Nor do i know how this works in game. It depends. I am running 1. Names of values speak by itself. A game ceases to be a game when you try endless permutations and can not complete the level. We did not wipe out saves but it is strongly advised to clean up your saves, after the changes of this patch. Heavy belt armoring reduces pitch/roll percentages. Seems working randomly at times. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Some things i have noticed while trying last Beta Ship Building: - Accuracy of 8,9 inch and 2 inch guns are way too high compared to other guns. 6. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Pay attention to pitch and roll, and look at the accuracy percentages as you design your fleet. But im not a naval engineer. Barbette I anit-flash +12. Nor do i know how this works in game. But im not a naval engineer. In 1930 I use mixed 12. Nor do i know how this works in game. Game Version: Alpha-2 v63. im using 5inch for small ships and 10-11 inch for bigs. But so many variables affect accuracy that there may be more to it. Max speed- 23kn. Separate but related, spreading stuff out close to the ends and edges of the deck also increases Pitch and Roll, which likewise have negative. Austria is probably the second hardest campaign as you start behind economically. but surely there is a. Ultimate Admiral is the easy hint. Insert image from URL. Nor do i know how this works in game. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Dear devs. 3) Try to balance your ship- pitch and roll should be as low as possible. 0 roll) and 300% engine efficientcy whilst only weighing 100,081 tons (technically 99,745 tons, 100k is the max weight. 06 is finally available for all players! We deeply thank all beta testers who aided us with their valuable feedback to improve the game further and with their ideas to shape up the large content of. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. But im not a naval engineer. hansandmg42 Jun 22 @ 1:17pm. Battleship 3. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. How To Balance Ships for Ultimate Admiral Dreadnoug…Pitch and Roll. Ok, just how in the hull is one supposed to deal with pitch. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Originally posted by JaM:So how does this tanslate to the game, I believe there is a perfect pen zone. 整支舰队 [Ultimate Admiral Dreadnoughts],【终极海军上将:无畏】清帝国战列舰CQC,全炮开火的极致体验。. And no, my offsets (for/aft) are either 0. I am running 1. #3. . Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. 5% Ammo Detionation -7. #4. Hi, You can try windows Key + R then type %appdata% click enter and go to LocalLow and open up the game labs folder and then Ultimate Admiral Dreadnoughts after that delete custom_battle_data and mission_data along with settings. 10 inch guns with -20% barrel length at 15-20km on a ship suffering from massive accuracy penalties from the very high pitch and roll values you have. but surely there is a. 18-25% pitch (empty) super battleship modern. but surely there is a. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. 3. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. You just gotta know how to use them ;). - The new pitch & roll mechanic - The new gun caliber // - The new gun barrell // - The new citadel // - The new shell dispersion // - The long campaign experience, with peace and politics mechanics for the first time. Just don't, especially if AI decided to arm them with 18" torps. The game does this very well, relative to the other parts. A BB can save thousands of tons this way. So far only in one naval academy mission AI is suspected having precision bonus. I'm using the Steam beta, is it just broken? I've had this issue since the pitch/roll patch was introduced. 3/0. © Valve Corporation. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. ago. r/ultimateadmiral. Historically most of the time there were at least some survivors even if the ship suffered a catastrophic magazine explosion. ago Thx you boss. 2. Polish translation of Ultimate Admiral Dreadnoughts. Deck- 6/2/1. Type of shell and explosive, gun turret tech, length. 20x if you can. 1. What is the best speed for accurate broadside main gun fire? I'm guessing flank is the worse but is slow more stable than half? Does this game even take that into consideration. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Ultimate Admiral: Dreadnoughts is a game designed to allow the player to create their own fleet of ships starting in the late 19th century through the mid 20th century, while maneuvering task forces to not only combat and engage foreign vessels but also to protect maritime trade. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. I am running 1. but surely there is a. Get the The Dreadnoughts Setlist of the concert at V-Lounge, Victoria, BC, Canada on March 12, 2010 and other The Dreadnoughts Setlists for free on setlist. And im just getting ships with 40 percent roll or pitch. But im not a naval engineer. Does having stable ship design with perfect roll, pitch and balanced weight between fore and aft also boost main gun accuracy?How do you you minimize the pitch and roll of a ship? even though my ships have a 0% weight offset they have large values for pitch and roll. The design focus of the DDs should be speed, range and firepower (not torps, 1 tube). Ai Accuracy is just ridiculous. i could have the ship perfectly balanced and yet pitch is wildly off exceeding 35% 2nd the new update is just broken and poorly planned. Playing the campaign there are some hulls you almost can't balance without major sacrifices. READ: Ultimate Admiral: Dreadnoughts 100% Walkthrough for Beginners. IMO. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. CheeseMerchant Dec 12, 2021 @ 4:57am. On picture 3, remove the double 6 inch forward and put a centerline one. Rear guns: 1 turret on lower deck, 1 turret on upper deck, one on barbette behind her and then a triple 8''. #2. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. perfectly balanced or not. #6. I've done so far 5 challenges and I cant beat any of them, even with a simple battleship design, I run out of time each time because they run away from me or just dont die. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Make secondary to the max allowed caliber. By: cyan027. 108. Seems working randomly at times. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. It applies a straight penalty to it. 0. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. But im not a naval engineer. Seems working randomly at times. A cheaper and more agile version of the dreadnought 3 makes it a better choice for this role. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. And im just getting ships with 40 percent roll or pitch. There is no tutorial on this. Just about all. Nor do i know how this works in game. Pitch is increased by adding or spreading weight above the main deck. And im just getting ships with 40 percent roll or pitch. There is no tutorial on this. The devs don't plan to fix it because it would be "slower. 2. 6" is about the maximum weight a person can handle. Pitch and roll mechanics have changed significantly over the past few months. There isn't enough money to do a decent job, not enough time for even 5" guns to put down the DD after you slow it down. My understanding is that without using 'advanced' tech (ie. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Ultimate Admiral: Dreadnoughts. 09. Mobzonk Nov 26, 2022 @ 2:50pm. And im just getting ships with 40 percent roll or pitch. Your fleet must be in range of an enemy harbor (your fleet radius, the green one). Nor do i know how this works in game. roll/pitch and what equipment is available for what ships. Developer: Game-Labs. I am running 1. Zuul. Seems working randomly at times. 08+ Feedback<<<(17/8/2022)In others is essential to use this. 4. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. If you enjoy War on the sea then check out Ultimate Admiral: Dreadnoughts. #6. I loved the game, like I said, 824 hours is a LOT. See episode 1 of this campaign here - - link for Discord - the pich and roll values are far high for small vessels. kf. I can't get the the roll and pitch down upvotes. - Main Guns sometimes just stop shooting. As I playing the campaign with the Germans, it's doesn't matter if the difficulty normal, hard or legendary. Make sure the ship is symmetrical along its long axis with equal mass either side. What. And im just getting ships with 40 percent roll or pitch. Wyrm Mar 13 @ 9:02am. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. What does this mean? I like building and designing ships. Your assessment that the accuracy is a dice roll is correct. Ultimate Admiral: Dreadnoughts. Roll= the same on sides of your ship) 4) The wider your ship (beam) the more accurate it is. There is no tutorial on this. It addresses the pitch and roll of your ship which can dramatically affect your ship negatively, in particular your ships accuracy. It is perfectly balanced, has good pitch (21. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Not sure if roll, pitch, offset, and engine efficiency fall into this same category. I am running 1. 4 Feedback<<< [Final. There is no tutorial on this. Only about $1. . It is reduced by adding weight below the main deck, or concentrating weight center. That I could than just build that exact model then on instead of having to build the older model and than upgrade them. 000t CLs with about 6-10 knots less speed then me. A squadron of six dreadnought-Is with 7x2 11" turrets can eat up those obsolete 150-ship fleets the AI has when you lean into starting wars. I am running 1. 1. Change the campaign from 1890-1965 to 1905-1925. And im just getting ships with 40 percent roll or pitch. The idea to shrug the incoming smaller shells ofc is something i've been thinking. Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat. Timrath Jan 5, 2022 @ 3:26am. Seems working randomly at times. For the complete set, it remains to add the Yamato's ability to fly in space. This has a huge impact on base accuracy. Feb 21 @ 9:54pm Originally posted by michaelsteinmetz2: I just started playing the campaign. If that doesn't work delete the mod then verify through steam and finally delete UAD and. Anything below a BC in 1910 sea saws back and fourth like a fishing boat in a catagory 10 hurricane. Nor do i know how this works in game. Rutsche Jan 29 @ 7:48pm. Is there something I am missing when creating the ships?Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. I am running 1. There is no tutorial on this. Ultimate Admiral: Dreadnoughts. @BrotherMunro: main deck armour will drop the roll. 7 % hit chance while they have a 20 or 30% even though im way more advanced and have trained crew, im at cruising speed and have high level towers, yet it feels like my crew is straight up drunk to the point of collapse. What you have to look for, in ship design is to have the lower number possible at accuary penalities modifiers (IIRC it s in accuracy section, itself between gun and armor). " I've been researching this, and I find that one barreled main cannons can be more effective (Faster reload, faster. There is no tutorial on this. Seems working randomly at times. When you start the game you probably don't know how to optimize ship building yet. Barely an inconvenience. Guide to easily beating the Campaign. Ultimate General. I am running 1. But im not a naval engineer. but surely there is a. Seems working randomly at times. So I'm trying to work through the training missions with varied success. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. And im just getting ships with 40 percent roll or pitch. Seems working randomly at times. This update aims to finalize the campaign and fix issues you have reported in v1. All rights reserved. This ships stats seem absurd with such high pitch/roll but trust me it works a treat. Balanced ship design since latest updates (pitch value) By Illup, May 14. Ultimate Admiral: Dreadnoughts. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. or CA. Deck- 4/0. For roll and pitch: forget about them, early hulls are unbalanced no matter hwat you do. Engine efficiency at 30-50% is ok for this era. You can hold control when placing most pieces and have more options on where to snap things. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. DKman24. Design your own ships. campaign starts with no war but the AI just keeps choosing to cause poor relations until. NPC Accuracy. Showing 1 - 3 of 3 comments. BrotherMunro's video: Elite's video: Strategy Gamer: bu. Prisoner exchanges, is your government asking your opinion. So total: 5x3 12''/76. Designing your warships is a vital procedure before building them and. Seems working randomly at times. You could not feasibly arm early light [protected cruisers] with 9 inch guns and side mounted 6 inch guns, now you canUltimate Admiral: Dreadnoughts. A budget BB, with decent long range firepower. Ultimate Admiral: Dreadnoughts.